threeplusfire: (smoking)
three ([personal profile] threeplusfire) wrote2003-10-30 03:18 pm

adventures in the swamp

Last night's D&D game was a bit chaotic, as there was a beat down supplied to Percy. It was a long time coming. Alex grabbed his stick and smacked Percy with it, and the goblin knocked him unconscious.

Thanks to Percy being a brat, we ended up being attacked by swamp zombie like things and the ghost of a dead priest. Meier got smacked down by the priest ghost, and was furious. So we hunted down his tomb and torched it, and looted the good stuff. Meier has some nifty robes that add to his charisma bonus, so it's all good.My sorceror's a bit tetchy this morning however over some fumbles, as I was rolling atrociously last night. Except for a couple rounds of perfect magic missile damage.

It ended on a cliffhanger, and I think we're about to get smacked around by the crocodile men. They're trying to sink out boat. This can't be good.

[identity profile] coyotegoth.livejournal.com 2003-10-30 06:03 pm (UTC)(link)
Out of curiosity, is your game set in any particular time period- and if not, how does your GM explain the firearms? Priests and guns are always such a provocative combination :)

[identity profile] tsarina.livejournal.com 2003-10-30 06:48 pm (UTC)(link)
Think the era shown in Brotherhood of the Wolf, the world coming out of centuries of mysticism to the beginnings of a magical/mechanical Industrial Revolution. I believe the name of the setting is Iron Kingdoms. The guns are predominantly single shot rifles and pistols, powered by a sort of alchemical mixture. You've got to make a reload check and have some skill to use them.

That frigging ghostly priest... gah. My sorceror wanted to stomp on his ashes. (Even aside from his dislike of most organized religions, of which there are a couple in this world)